Hi Robert,
robertosfield wrote: > Hi Stuart, > > On 28 March 2017 at 19:46, Stuart Mentzer <> wrote: > > > osgWrappers/serializers/osgVolume/MultipassTechnique.cpp was added since my > > prior (successful) build with VC++ 2015 (at rev 6308b4). VC++ needs the > > definition of osg::Texture2D (and other types used in members) to > > instantiate MultipassTechnique. > > > > That is a really useful clue. My best guess is that we need to add an > #include <osg/Texture2D> to the MultipassTechnique header. > > I have checked this change into OSG master. Could you test it and let > me know if it resolves the build errors? > > Thanks, > Robert. The VC++ 2015 build now completes without error and seems fine with my application. Cheers, Stuart ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70602#70602 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

