Hi Robert,

robertosfield wrote:
> Hi Stuart,
> 
> On 28 March 2017 at 19:46, Stuart Mentzer <> wrote:
> 
> > osgWrappers/serializers/osgVolume/MultipassTechnique.cpp was added since my 
> > prior (successful) build with VC++ 2015 (at rev 6308b4). VC++ needs the 
> > definition of osg::Texture2D (and other types used in members) to 
> > instantiate MultipassTechnique.
> > 
> 
> That is a really useful clue.  My best guess is that we need to add an
> #include <osg/Texture2D> to the MultipassTechnique header.
> 
> I have checked this change into OSG master.  Could you test it and let
> me know if it resolves the build errors?
> 
> Thanks,
> Robert.


The VC++ 2015 build now completes without error and seems fine with my 
application.

Cheers,
Stuart

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