Hi. I'm currently working on a set of tutorials for OSG: https://github.com/OGStudio/openscenegraph-cross-platform-guide I've just finished re-doing Android support for sample application: https://github.com/OGStudio/openscenegraph-cross-platform-guide-application
The tutorial for Android is in the process, but if you're interested to do it yourself, here's the Android-only part for the sample application: https://bitbucket.org/kornerr/android-osg-tutorial (You can open it in AndroidStudio) Its CMakeLists.txt builds OpenSceneGraph as a static library. It also builds android-static-lib, but you can safely remove it, since this was just a test. The crucial CMake OSG options are in build.gradle file: https://bitbucket.org/kornerr/android-osg-tutorial/src/tip/app/build.gradle?at=default&fileviewer=file-view-default I plan to finish the tutorial in a week or two, so you may want to revisit the guide later for a complete Android tutorial. 2017-04-23 9:01 GMT+07:00 Brett Haines <[email protected]>: > Hello all, > > I'm trying to build OSG for Android, but I'm having some issues with it > finding X11. From what I understand it's not supposed to be looking for > X11 at all, but setting the windowing system to "None" results in > "Windowing system not supported". Below are pastebins of the Bash script I > used, and the results of that build. My host system is Ubuntu 16.04, and > I'm using Crystax for my Android NDK. > > pastebin dot com Z8CAs1v3 > > pastebin dot com QRvhSvpn > > Any tips about what I'm doing wrong would be greatly appreciated. > > Thank you! > > Brett > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70814#70814 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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