Hi. I've just published Android tutorial: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.8.SampleUnderAndroid
If you have any questions or ideas, I'd be glad to hear from you. 2017-04-28 10:54 GMT+07:00 michael kapelko <[email protected]>: > Hi. > I tried to use android.toolchain.cmake, too, but that requires > configuration and building outside AndroidStudio. I ended up simply > including OSG as 'add_subdirectory' into native-lib's CMakeLists.txt that > AndroidStudio creates. That way, OSG is built as a dependency whenever > native-lib is built. Such approach removes the need for doing anything > outside AndroidStudio, referencing external toolchain file, and you get OSG > built for those ABIs that you specified in 'abiFilters'. > > I plan to publish Android tutorial with the mentioned approach next week. > > 2017-04-27 4:43 GMT+07:00 Brett Haines <[email protected]>: > >> Thank you for the links Kornerr -- I'll definitely be keeping an eye on >> that. >> >> I did figure out that my issue was not using the toolchain file in the >> OpenSceneGraph repo. Adding the following option to CMake got it going: >> >> >> Code: >> >> -D CMAKE_TOOLCHAIN_FILE=$BASEDIR/openscenegraph/PlatformSpecifi >> cs/Android/android.toolchain.cmake >> >> >> >> >> I also had to remove the lines that specified my C and C++ compilers. >> For whatever reason, setting those manually caused CMake to not find them. >> >> Cheers, >> Brett >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=70844#70844 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >
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