The problem is whenever I try to use gc->getState()->setUseModelViewAndProjectionUniforms(true); gc->getState()->setUseVertexAttributeAliasing(true); it always seems to screw up something, like the precipitation or particle effects.
I figure if there is a way I can set the projection matrices etc to new variables, instead of overwriting existing gl_whatever variables in shaders, then I can supply my shaders with the data they need without affecting anything else. ------------------------ http://www.hrwallingford.com/facilities/ship-simulation-centre (http://www.hrwallingford.com/facilities/ship-simulation-centre) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71396#71396 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org