The problem is whenever I try to use
gc->getState()->setUseModelViewAndProjectionUniforms(true);
gc->getState()->setUseVertexAttributeAliasing(true);
it always seems to screw up something, like the precipitation or particle
effects.
I figure if there is a way I can set the projection matrices etc to new
variables, instead of overwriting existing gl_whatever variables in shaders,
then I can supply my shaders with the data they need without affecting anything
else.
------------------------
http://www.hrwallingford.com/facilities/ship-simulation-centre
(http://www.hrwallingford.com/facilities/ship-simulation-centre)
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71396#71396
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