Hi Chris,> Hi Robert,
For now it'd be too time consuming to isolate a test case. Supporting modern OpenGL does seem like it would be more natural if you had some way of hooking into the setting of the model matrix and vertex attributes so that you could assign / name / alter them yourself.
You can use any matrix you like. Simply set it up as uniform and use it in the shader. Since there is underlying scenegraph you need to consider disabling culling for the node or set its matrix accordingly.
Your hooking can be done by simply adding a transform-group over your element and set the the desired matrix from there. A minimal example explaining what you want to achieve might be very helpful.
Cheers Sebastian
Cheers, Chris ------------------------ http://www.hrwallingford.com/facilities/ship-simulation-centre (http://www.hrwallingford.com/facilities/ship-simulation-centre) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71557#71557 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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