Finally it arrived! Thanks.
On 8 September 2017 at 23:43, Chris Hanson <[email protected]> wrote: > To clarify, UWP is a specialized sub/superset of the Windows platform APIs, > which targets modern Windows devices like XBox, Windows Mobile and HoloLens. > It adds a number of modern APIs but also excludes a number of POSIX-like > APIs as well as precluding OpenGL itself (!). The way to work around this > for OSG, of course is to utilize ANGLE ( https://github.com/google/angle ) > and OSG's OpenGL ES target to run on DirectX. > > It's a big hairball of work-arounds, but it would enable OSG to run on > desirable targets like HoloLens which is compelling enough to maybe make it > worthwhile. > > > I know of at least a few developers trying to achieve this so there could be > a small amount of community testing. > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

