Is it possible to test UWP/ANGLE/OSG setup on a Windows machine? I'm a total newbie in UWP, too.
How would one go about to test the branch? Thanks. On 9 September 2017 at 02:34, michael kapelko <[email protected]> wrote: > Finally it arrived! Thanks. > > On 8 September 2017 at 23:43, Chris Hanson <[email protected]> wrote: >> To clarify, UWP is a specialized sub/superset of the Windows platform APIs, >> which targets modern Windows devices like XBox, Windows Mobile and HoloLens. >> It adds a number of modern APIs but also excludes a number of POSIX-like >> APIs as well as precluding OpenGL itself (!). The way to work around this >> for OSG, of course is to utilize ANGLE ( https://github.com/google/angle ) >> and OSG's OpenGL ES target to run on DirectX. >> >> It's a big hairball of work-arounds, but it would enable OSG to run on >> desirable targets like HoloLens which is compelling enough to maybe make it >> worthwhile. >> >> >> I know of at least a few developers trying to achieve this so there could be >> a small amount of community testing. >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

