Hi,

I am working on a code that uses a third party sdk.
That third party SDK uses OSG library to render some graphics stuff and 
OSG(Open Scene Graph) uses OpenGL.
Now the thirdparty library has a function that initialises OSG stuff, something 
like that osgInit();

Whenever, I call osgInit I get this error message, 

GL3: non-GL3 version number: 1.0

My question is what does it mean actually?
Does it mean that I don't have OpenGL version 3 library in my development 
environment and it requires OpenGL 3.0?
Can anyone give me a direction how to fix this issue?
If OpenGL 3 is required, how to get OpenGL 3 header and lib?

Thank you!

Cheers,
Mahmud

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72159#72159





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