Hi, I am working on a code that uses a third party sdk. That third party SDK uses OSG library to render some graphics stuff and OSG(Open Scene Graph) uses OpenGL. Now the thirdparty library has a function that initialises OSG stuff, something like that osgInit();
Whenever, I call osgInit I get this error message, GL3: non-GL3 version number: 1.0 My question is what does it mean actually? Does it mean that I don't have OpenGL version 3 library in my development environment and it requires OpenGL 3.0? Can anyone give me a direction how to fix this issue? If OpenGL 3 is required, how to get OpenGL 3 header and lib? Thank you! Cheers, Mahmud ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72159#72159 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

