Hi,

I'm also having a problem with GL3 on windows.

When I build OSG with GL3 available and run an osg example I get an error:
GL3: Non-GL3 version number: 1.0

It looks like it is coming from the Statistics Handler.

Is there a way to make OSG detect GL3 on windows? It is obviously there since 
it is included with the support of latest NVIDA cards, and other programs have 
no problem running the latest shaders. 

I'm on Win7 with an NVidia Gtx 980 building OSG 3.4.1 with VS2015


...

Thank you!

Cheers,
Maxim

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http://forum.openscenegraph.org/viewtopic.php?p=72163#72163





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