Hi Robert If I don't misunderstood: Using a dedicated class for CS would introducing a new base class "Dispatchable" for Drawable(vas) and DispatchCompute(no vas) that would replace Drawable as Renderleaf. Is that what you think about?
Cheers robertosfield wrote: > Hi Julien, > > The Compute shader work is a submission I merged from the community, I > clearly didn't think deeply enough about the submission when I merged > it though, as in hindisight having the glDispatchCompute directly > coupled with the useProgram is wrong - on several different counts. > > The correct way to do it would be to have some explictly mechanism for > calling the dispatch compute, either as a draw callback as you later > suggest, or as a osg::Drawable or osg::StateAttribute it it's own > right. I will need to reflect more on the issue but my first thought > is that glDispatchCompute is a bit similar to glDrawArrays/Elements in > that it's the point when you have stopped configure state (input data) > and now want to GPU to do some direct work. Given this similarity a > drawable association or some kind seems most appropriate. It might be > the the numGroupsX,Y and Z should be moved out of osg::Program as well > - which pushes us towards having a dedicated osg::DispatchCompute > class. > > Robert. > > On 18 November 2017 at 01:31, Julien Valentin > <> wrote: > > > Hi all > > I ran into some strange behavior debuging an app: It appears that compute > > shader are executed at each pcp.useprogram() call... > > I don't think it's a correct behavior since uniforms requires the po to be > > bound before to be set... > > It yield an undefined behavior in GLObjectVisitor when compute prog are > > executed whithout their uniforms setted (and the same problem should also > > appears in State::apply) > > > > I'm gonna pr a patch in order remove dispatchprogram from useprogram and > > add a if(computeshader)dispatch at the end of state::apply but would like > > Robert insight about it > > > > Thank you! > > > > Cheers, > > Julien > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=72404#72404 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72457#72457 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

