Hi
No tutorial required here I think:
AFAIK the only (working) interface between 3DS and osg is the FBXPlugin. 
If 3DS features are correctly translated to osganimation you can use it as it 
is in osg. ex:

Code:
osganimationviewer your3DS.fbx



if there's a problem (in playing animation or or somethin) post the result of

Code:
osgconv  your3DS.fbx  your3DS.osgt


with a minimal fbx (just enough to explain the bug)

Cheers


Jmccart wrote:
> Hello, I figured out the problem with my textures (osg is very particular and 
> demands things to be unwrapped), but now im confused as to how to get things 
> animated, either geo or textures, with osg.
> 
> I've tried to attach multiple files many times to messages but it only 
> accepts on and then posts on to this board.
> 
> Can anyone point me to a very good tutorial or know specifically how to port 
> animation (geo or textures) from 3ds max to osg? 
> 
> I just want to make a propeller spin or lights flash through textures. It's 
> frustratingly hard to pull off something that should be simple. :/


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72796#72796





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