Hi No tutorial required here I think: AFAIK the only (working) interface between 3DS and osg is the FBXPlugin. If 3DS features are correctly translated to osganimation you can use it as it is in osg. ex:
Code: osganimationviewer your3DS.fbx if there's a problem (in playing animation or or somethin) post the result of Code: osgconv your3DS.fbx your3DS.osgt with a minimal fbx (just enough to explain the bug) Cheers Jmccart wrote: > Hello, I figured out the problem with my textures (osg is very particular and > demands things to be unwrapped), but now im confused as to how to get things > animated, either geo or textures, with osg. > > I've tried to attach multiple files many times to messages but it only > accepts on and then posts on to this board. > > Can anyone point me to a very good tutorial or know specifically how to port > animation (geo or textures) from 3ds max to osg? > > I just want to make a propeller spin or lights flash through textures. It's > frustratingly hard to pull off something that should be simple. :/ ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72796#72796 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

