Hi Julie, On 23 January 2018 at 20:30, Julie McCartney <[email protected]> wrote: > Thank you so much for your reply! I haven't been this frustrated with > software since I used the first release version of zbrush! Haha! I've told > them before that OSG isn't very user (or artist should I say) friendly. I've > got textures to show up and things to appear nicely which is a plus!
The OSG wont' be user friendly for artists because it's not a tool for artists, it's a tool for programmers. Using an off the shelf binary for a very old dev release of the OSG won't provide you with the best experience. For your workflow you really need to have a modern version of the OSG built against FBX. For programmers this just requires one to assemble the dependencies and build the OSG, which is a bit of leg work but all part of normal day. > If I attached my toy robot file, would anyone be able to animate the back of > the robots winding key to turn? That's all I need i think, just to give them > SOME animation. They seem to understand the huge hurdles but want > just...SOMETHING lol. No attachment came through I'm afraid. New folk on the forum need to be approved for attaching files - this is required to stop spammers and bad actors seeding virus etc. This does mean that moderators will have to get round to this. Alternatively just post a link to the file, or use the osg-users mailing list that dual with the forum. > I've shown them robust unity examples and they still would rather go this > route because someone somewhere picked OSG. Unit and the OSG are very different beasts, Unity is high level, OSG is low level in comparison. The OSG has greater flexibility and power for programmers that have skills to use it, which may be why the OSG was chosen over Unity. However, it's for programmers, to use the power of the OSG you'll need to use software tools to build your applications, and may well need to build the OSG with the dependencies that best suit the task you are tackling. I don't personally work under Windows, so can't provide binaries for Windows myself, and have to rely upon members of the OSG/Windows community to do this. Perhaps they can help by pointing you are a set of binaries of the OSG that are built against FBX and Collada. Or just dive in and start building the OSG yourself. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

