Hi Robert,
I was not talking about the cullingActive flag but the method isCullingActive!
isCullingActive checks besides the cullingActive flag if the boundary sphere is
valid. As long as the boundary sphere is invalid isCullingActive() returns
false. This is the problem I reported.
Code:
inline bool isCullingActive() const { return _numChildrenWithCullingDisabled==0
&& _cullingActive && getBound().valid(); }
Cheers,
Hartwig
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73183#73183
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