Hi Hartwig, On 27 March 2018 at 17:44, Hartwig Wiesmann <[email protected]> wrote: > I was not talking about the cullingActive flag but the method > isCullingActive! isCullingActive checks besides the cullingActive flag if the > boundary sphere is valid. As long as the boundary sphere is invalid > isCullingActive() returns false. This is the problem I reported.
This is by design, you can't cull something that doesn't have a valid bounding volume as culling tests are based on the bounding volume. For AutoTransform the bounding volume change per frame, especially so if it's being scaled to screen space as it's size can grow and shrink, so in this case leaving it undefined is the one safe thing to do. As for children of an AutoTransform not being culled, this is incorrect, the children's culling will be done in their own right, what happens to the parents will no affect this. As a general note, AutoTransform is not something I would recommend using for large numbers of objects in your scene as it not only presents issues with cullng itself but also forces the cull traversal to transform the view frustum into the children coordinate frame, this involves pushing/popping view frustum state on and off a stack as well. I don't know the specifics of your scene graph or the particular performance issues you are trying to address, but it may well be that pushing the task of rotating/scaling to a vertex or geometry shader might be the best way to refactor your scene graph for best performance. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

