HI Hatwig, The code is correct, you can't cull something that you don't have a valid bounding volume for. Distabling culling for a particular node only affect that node and all it's parents, it does affect culling of the children which can still have their own culling be effective.
If you don't like the default behaviour of AutoTransform w.r.t bounding volume calculation you can always write your own or subclass from AutoTransform to specialise it to be compatible with a fixed bounding volume, Robert. On 27 March 2018 at 17:44, Hartwig Wiesmann <[email protected]> wrote: > Hi Robert, > > I was not talking about the cullingActive flag but the method > isCullingActive! isCullingActive checks besides the cullingActive flag if the > boundary sphere is valid. As long as the boundary sphere is invalid > isCullingActive() returns false. This is the problem I reported. > > > Code: > inline bool isCullingActive() const { return > _numChildrenWithCullingDisabled==0 && _cullingActive && getBound().valid(); } > > > > > Cheers, > Hartwig > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=73183#73183 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

