Hi,
Searching for the bug once again i found that there were changes in Texture
base class....I will dig what was the purpose of this new design but i suspect
its use is to conform with the pragma pipeline.
At first glance, making tu member of TextureAttribute is really a bad design
but perhaps there a reason...
What's sure is that is no reliable to be use outside of the pipeline
conformance path: so
getMember {return _activetu} should really be removed!!
Further, I can't see a usecase whare TextureAttributes in the same ss share a
common texture unit :~ so member of textures should stay 0
Thank you!
Cheers,
Julien
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73208#73208
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