It's really hard to take you seriously when you just head into a thread with such an obnoxious attitude.
If you don't understand something ask a polite question, don't dive in making conclusions about stuff you don't understand yet, let alone be just plain abrasive and rude about it. There may well be bugs in the shader_pipeline work that is now merged with master, these I'm happy to look into a resolve, though, right now my focus is getting 3.6.0 out the door, that is the single most important thing that will happen in the OSG community in the first half of this year. Once 3.6.0 is out my focus will return to master, and completing the fixed function -> shader pipeline work that started with shader_pipeline. For your own work, please just use the 3.6 branch as base if you are having problems with master. Once 3.6.0 is out if you still have problems when using master I can look into and have to explain the various design choices that I have made. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

