Sorry I forgot texgen et al...so mea culpa i can't say there no use case of tu 
sharing 
so I can't say  getmember should be 0....mmh there's a strange design issue 
there:
getMemberType must be a unique key in ss per tu attrmap but getmember is 
stateset dependent....

Will think about it...


mp3butcher wrote:
> Hi,
> Searching for the bug once again i found that there were changes in Texture 
> base class....I will dig what was the purpose of this new design but i 
> suspect its use is to conform with the pragma pipeline.
> At first glance, making tu member of TextureAttribute is really a bad design 
> but perhaps there a reason...
> What's sure is that is no reliable to be use outside of the pipeline 
> conformance path: so 
> getMember {return _activetu} should really be removed!!
> 
> Further, I can't see a usecase whare TextureAttributes in the same ss share a 
> common texture unit :~  so member of textures should stay 0
> 
> 
> Thank you!
> 
> Cheers,
> Julien


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73209#73209





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