So I've tracked the error message down to attaching the render-to-target camera with the components:
// this doesn't work on NVIDIA/Vista 64-bit // FBO status = 0x8cd6 (FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT) rttCamera->attach(osg::Camera::DEPTH_BUFFER, GL_DEPTH_COMPONENT); rttCamera->attach(osg::Camera::STENCIL_BUFFER, GL_STENCIL_INDEX8_EXT); Is there another way to attach buffer bits to a camera? -M ---------------------------------------- Marlin Rowley Software Engineer, Staff [cid:[email protected]] Missiles and Fire Control 972-603-1931 (office) 214-926-0622 (mobile) [email protected]<mailto:[email protected]> From: osg-users [mailto:[email protected]] On Behalf Of Rowley, Marlin R (US) Sent: Wednesday, May 9, 2018 12:47 PM To: OpenSceneGraph Users <[email protected]> Subject: EXTERNAL: [osg-users] FBO setup not working.. Hello, I get the following error when running the example: osgpackeddepthstencil.cpp RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd I have a AMD Radeon RX580. ---------------------------------------- Marlin Rowley Software Engineer, Staff [cid:[email protected]] Missiles and Fire Control 972-603-1931 (office) 214-926-0622 (mobile) [email protected]<mailto:[email protected]>
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