So I've tracked the error message down to attaching the render-to-target camera 
with the components:

// this doesn't work on NVIDIA/Vista 64-bit
// FBO status = 0x8cd6 (FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
rttCamera->attach(osg::Camera::DEPTH_BUFFER, GL_DEPTH_COMPONENT);
rttCamera->attach(osg::Camera::STENCIL_BUFFER, GL_STENCIL_INDEX8_EXT);

Is there another way to attach buffer bits to a camera?

-M
----------------------------------------
Marlin Rowley
Software Engineer, Staff
[cid:[email protected]]
Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
[email protected]<mailto:[email protected]>

From: osg-users [mailto:[email protected]] On Behalf 
Of Rowley, Marlin R (US)
Sent: Wednesday, May 9, 2018 12:47 PM
To: OpenSceneGraph Users <[email protected]>
Subject: EXTERNAL: [osg-users] FBO setup not working..

Hello,

I get the following error when running the example: osgpackeddepthstencil.cpp

RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd

I have a AMD Radeon RX580.

----------------------------------------
Marlin Rowley
Software Engineer, Staff
[cid:[email protected]]
Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
[email protected]<mailto:[email protected]>

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