Robert, Could you do me a favor and see if the example in the OpenSceneGraph 3 Cookbook, page 242 works on your computer? I was originally wanting to test with that but when I get totally white on the left side of the screen (when it should have been showing the depth buffer), I went to trying the osgpackeddepthstencil.cpp file.
I just want to make sure I’m overlooking something simple. -M ---------------------------------------- Marlin Rowley Software Engineer, Staff [cid:[email protected]] Missiles and Fire Control 972-603-1931 (office) 214-926-0622 (mobile) [email protected]<mailto:[email protected]> From: osg-users [mailto:[email protected]] On Behalf Of Robert Osfield Sent: Thursday, May 10, 2018 2:58 AM To: OpenSceneGraph Users <[email protected]> Subject: EXTERNAL: Re: [osg-users] FBO setup not working.. Hi Marlin, On 9 May 2018 at 18:46, Rowley, Marlin R <[email protected]<mailto:[email protected]>> wrote: Hello, I get the following error when running the example: osgpackeddepthstencil.cpp RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd I have a AMD Radeon RX580. I have just tested osgpackeddepthstencil on my Linux/NVidia system and it runs without errors. Camera::attach() is the mechanism that the OSG uses to tell the OSG's rendering back-end how to set up FBO's, there isn't another route for this. Perhaps it's an issue with the enum values used with the attach calls, perhaps GL_STENCIL_INDEX8_EXT isn't supported by your system. With driver/hardware specific issues like this having feedback from a range of users is helpful as it can give us an idea on what OS/drivers/hardware hard problems, this then gives clues as to what direction to look into. Robert.
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