Hi, Strange issue...:/ The first tought coming to my mind about it is perhaps default graphic context format provided by ATI driver throught Win32WindowingSystem is not DEPTH24STENCIL8 but DEPTH16... but it's a guess... Perhaps giving us log with info notify level can be more helpfull to diagnose....
Cheers Rowley, Marlin R wrote: > So I’ve tracked the error message down to attaching the render-to-target > camera with the components: > > // this doesn't work on NVIDIA/Vista 64-bit > // FBO status = 0x8cd6 (FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT) > rttCamera->attach(osg::Camera::DEPTH_BUFFER, GL_DEPTH_COMPONENT); > rttCamera->attach(osg::Camera::STENCIL_BUFFER, GL_STENCIL_INDEX8_EXT); > > Is there another way to attach buffer bits to a camera? > > -M > ---------------------------------------- > Marlin Rowley > Software Engineer, Staff > > Missiles and Fire Control > 972-603-1931 (office) > 214-926-0622 (mobile) > () > > > From: osg-users [mailto:] On Behalf Of Rowley, Marlin R (US) > Sent: Wednesday, May 9, 2018 12:47 PM > To: OpenSceneGraph Users <> > Subject: EXTERNAL: FBO setup not working.. > > > > Hello, > > I get the following error when running the example: osgpackeddepthstencil.cpp > > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > > I have a AMD Radeon RX580. > > ---------------------------------------- > Marlin Rowley > Software Engineer, Staff > > Missiles and Fire Control > 972-603-1931 (office) > 214-926-0622 (mobile) > () > > ------------------ > Post generated by Mail2Forum ------------------------ Twirling twirling twirling toward freedom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73580#73580 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

