Hi Robert,

I got my build on Linux done.  I test both GLCORE configuration and non-GLCORE 
configuration on OpenSceneGraph-3.6.

I am seeing the error in all 3 configurations:

1) Linux Ubuntu 14.04; default OSG 3.6 branch build (GL compatibility mode); 
NVidia Quadro K1000M GL 4.5, 384.11 driver; Ubuntu 14.04

2) Linux Ubuntu 14.04; GLCORE OSG 3.6 branch build; NVidia Quadro K1000M GL 
3.3, 384.11 driver

3) Windows 10; GLCORE OSG 3.6 branch build; NVidia NVS 510, 388.19 driver


Can you just please reconfirm that when you run on OSG 3.6 branch build, and 
run "./osgtext --size2" (or resize the view to be short), that the text is all 
readable and you can clearly see "330  000  030  060" in the display with no 
significant overlap?

Thanks,

 - Dan


-----Original Message-----
From: Daniel Emminizer, Code 5773 
Sent: Thursday, May 10, 2018 11:42 AM
To: 'OpenSceneGraph Users'
Subject: RE: [osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged

Hi Robert,

Thanks for trying the example.  I'm perplexed why it's OK for you but not me.  
In case you're curious, I'm attaching the screenshots of the output.
        
I should note again that I am running with OPENGL_PROFILE="GLCORE" / GL3 mode.  
Would that make a difference?


I will rebuild on Linux and test there; I have not done that yet.  This doesn't 
seem like the kind of thing that would matter Windows vs Linux, but who knows.  
I will update this thread once I can check Linux.

- Dan


-----Original Message-----
From: osg-users [mailto:[email protected]] On Behalf 
Of Robert Osfield
Sent: Thursday, May 10, 2018 11:32 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged

Hi Dan,

I finally had a chance to look at the your example.  It works the same under 
3.6 branch and 3.4 branch for me, I don't ever see any issues with the texture 
become skewed regardless of the size of the window.

Robert.

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