On 10 May 2018 at 18:38, Bolstad, Mark <[email protected]> wrote: > It looks like you hypothesis was correct, I must have fat-fingered a build > in-source as a clean checkout of the code fixed the issue.
I was able to recreate this on my system : I built OSG-3.4 in source then 3.6 out of source and got a conflict. As you suggested, moving the include for the build include directory in front of the source include directory avoids to conflict so I have checked this fix in. Mixing in source and out of source builds still isn't a recommended practice but at least we'll have caught one obscure way of breaking the build so that others won't get tripped up :-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

