Hi Robert,

Tested out on my apps and everything regarding window resizing and text size is 
completely fixed now.  Thanks a lot.

I spent several hours yesterday going over the code and trying to understand 
the transforms and shortcuts that were being taken.  I was not able to come up 
with anything concrete.  Looking at the new version, the code is a lot easier 
to understand. I had gotten to a point where I had understood most everything 
that was going on in the old version, but I still could not spy the problem.

You've got top notch support and I appreciate your time on this and all the 
other text issues in the last month.  I'll be testing the RC next week but 
looking good so far.

 - Dan


============================
  Dan Emminizer
  Code 5773.40
  Naval Research Laboratory
  https://simdis.nrl.navy.mil



> -----Original Message-----
> From: osg-users [mailto:[email protected]] On
> Behalf Of Robert Osfield
> Sent: Saturday, May 12, 2018 6:50 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged
> 
> Hi Dan,
> 
> I have had another look at this bug and using your text example I do
> see some odd behaviour so I've rewritten TextBase::computeMatrix() so
> use higher level matrix maths that is easier to understand than the
> "fast" maths version that unrolled all the the matrix ops but was very
> hard to follow.  Hard to follow -> Hard to debug...
> 
> The new version of the scale maths now works better on your two text
> test programs, and osgtext looks to behaving itself too.
> 
> 
> https://github.com/openscenegraph/OpenSceneGraph/commit/362e355db
> 28582c839c88ddd6ede1d1ae1d74237
> 
> Now that this is fixed I will create another 3.6.1-rc, hopefully this
> next one will be the last and we can finally get 3.6.1 out the door.
> 
> Robert.
> 

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