Hi Robert, Tested out on my apps and everything regarding window resizing and text size is completely fixed now. Thanks a lot.
I spent several hours yesterday going over the code and trying to understand the transforms and shortcuts that were being taken. I was not able to come up with anything concrete. Looking at the new version, the code is a lot easier to understand. I had gotten to a point where I had understood most everything that was going on in the old version, but I still could not spy the problem. You've got top notch support and I appreciate your time on this and all the other text issues in the last month. I'll be testing the RC next week but looking good so far. - Dan ============================ Dan Emminizer Code 5773.40 Naval Research Laboratory https://simdis.nrl.navy.mil > -----Original Message----- > From: osg-users [mailto:[email protected]] On > Behalf Of Robert Osfield > Sent: Saturday, May 12, 2018 6:50 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged > > Hi Dan, > > I have had another look at this bug and using your text example I do > see some odd behaviour so I've rewritten TextBase::computeMatrix() so > use higher level matrix maths that is easier to understand than the > "fast" maths version that unrolled all the the matrix ops but was very > hard to follow. Hard to follow -> Hard to debug... > > The new version of the scale maths now works better on your two text > test programs, and osgtext looks to behaving itself too. > > > https://github.com/openscenegraph/OpenSceneGraph/commit/362e355db > 28582c839c88ddd6ede1d1ae1d74237 > > Now that this is fixed I will create another 3.6.1-rc, hopefully this > next one will be the last and we can finally get 3.6.1 out the door. > > Robert. > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

