Robert Osfield writes: > Hi Alberto, > > Thanks for the minimal crashing program. The crash wasn't straight > forward to pinpoint the cause but eventually I traced it back to the > the ObjectCache taking a ref_ptr<Options> when search for entries in > the ObjectCache. To avoid this I wrote a ObjectCache::find(..) method > that doesn't create a temporary ref_ptr<> to the Options being passed > in. This fix is checked in the OpenSceneGaprh-3.6 branch and master. > > > https://github.com/openscenegraph/OpenSceneGraph/commit/fcde92ad89af44a9724a5ebf9fbfdf59b6e41d68 >
Thank you very much, Robert! I confirm it is also working for here. > > As a general comment use of C++11's auto is something you should be > careful about using, easy to hide the face that you just have C > pointers and associated memory leaks. Oh, yes, thanks as well for the advice. Nowadays I even don't trust myself anymore, so I just rely on what Valgrind is saying to me :-) -- Alberto _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

