Hi David, Which type of occluder are you talking about? osg::OccluderNode or osg::OcclussionQueryNode? They are very different.
Also what is performance like without the occluders? Robert. On 30 May 2018 at 23:10, David Heitbrink <[email protected]> wrote: > I have a scene with a large number of occluder nodes. Its a large city scene, > and most of the nodes are relatively small, like 10-50 meters wide, like > 10-30 meters tall, in a database that is maybe 20 km x 20 km. I have 1000's > of these. They are basically extracted semi-automatically. Most of them are > simple just a 4 points. > > My cull time is getting up to the 40ms range. They really help in some > regions, but I really don't think I need them being considered during the > culling stage for anything node that is more than about 5000 meters out. > > What is the best way of managing occluder node lode? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=73898#73898 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

