Hi David, Your cars could probably by simplified, such as by putting an LOD above them and have one instance for far away with no, one just one transparent part and a higher quality version. Using a texture atlas is another trick you can use to enable you to merge separate geometries.
Robert. On 1 June 2018 at 15:40, David Heitbrink <david-heitbr...@uiowa.edu> wrote: > We do have a city scene at ground levels with lots of cars, pedestrian, > construction zone clutter. The cars tend to be the worst as they can have up > to 8 transparent object each from them. Large parking lots can have 500+ > vehicles. > > OK so it sounds like what we need to do is to try to combine occluder nodes > the best we can. These were generated via a script and placed in the center > of each building...we just have lots of building with alleys between them. > > It also sounds like we will need to come up with some sort of paging/LOD > scheme ourselves to remove nodes more than say 2500m from the camera. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=73909#73909 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org