Hi David,

Your cars could probably by simplified, such as by putting an LOD
above them and have one instance for far away with no, one just one
transparent part and a higher quality version.  Using a texture atlas
is another trick you can use to enable you to merge separate
geometries.

Robert.

On 1 June 2018 at 15:40, David Heitbrink <david-heitbr...@uiowa.edu> wrote:
> We do have a city scene at ground levels with lots of cars, pedestrian, 
> construction zone clutter. The cars tend to be the worst as they can have up 
> to 8 transparent object each from them. Large parking lots can have 500+ 
> vehicles.
>
> OK so it sounds like what we need to do is to try to combine occluder nodes 
> the best we can. These were generated via a script and placed in the center 
> of each building...we just have lots of building with alleys between them.
>
> It also sounds like we will need to come up with some sort of paging/LOD 
> scheme ourselves to remove nodes more than say 2500m from the camera.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=73909#73909
>
>
>
>
>
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