John (aka MT), make sure you use VBO (osg::Geometry::setUseVertexBufferObjects) on your geometry if you're rendering with GLES.
On 5 June 2018 at 10:53, Robert Osfield <[email protected]> wrote: > Hi SJH, (I'm afriad this still isn't great, how is my brain supposed > to parse SJH? S J H? Attempt to blurt it out as single word? Is this > how people address you face to face? Please just a human name is > best. :) > > I haven't personally tried the approach of mixing and matching > different types of windows before. I think perhaps for you it is the > line of least resistance though, but as I haven't ever tried to > implement I don't know off the top of my head all the pitfalls. > > PixelBuffers are fixed size so once you create them they can't be > resized like a conventional GraphicsWindow. If the window you are > copying the data to is resized then you'll either need to allocate a > new PixelBuffer or allocate an oversized PixelBuffer at start up and > then use a varying size of viewport to adjust it's size to the size of > the window. > > The other cheeky way to do it would be to disable resize on the > window. Perhaps as a first step this is what I'd do, get everything > else working well then go back an work on handling resize. > > FYI, I may end up attempting to do something like you are doing during > my Vulkan experiments, just to see if I can assign Vulkan rendered > graphics to a buffer then mix it with an OSG or other window. If this > ends up being feasible and useful some of the supporting functionality > might be rolled into the next OSG release, and just might help out in > your case a bit too. This is all massively speculatively so please > don't expect anything, just be aware it's one of the many different > possibilities that I have in mind. > > Cheers, > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

