Hi Steve,

On 5 June 2018 at 17:34, Steve Hardy <[email protected]> wrote:
> We basically use only geodes, switches and model transforms, along with some 
> state settings like blending.  So I'm hoping that there's not too many more 
> implementation details to worry about.

What type of geometry and state are you using?

FYI, if you using text, in OSG-3.4.x and before there was no fallback
for GLES2 or GL Core Profile so you'd have to provide your own
shaders, in OSG-3.6.x and master there are shaders provided for you.
This doesn't solve all the issues with moving to GLES2 or GL Core
Profile but does help a little.  For the rest of the scene graph
you'll need to provide your own shaders.

Robert.
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