Hi Steve, On 5 June 2018 at 17:34, Steve Hardy <[email protected]> wrote: > We basically use only geodes, switches and model transforms, along with some > state settings like blending. So I'm hoping that there's not too many more > implementation details to worry about.
What type of geometry and state are you using? FYI, if you using text, in OSG-3.4.x and before there was no fallback for GLES2 or GL Core Profile so you'd have to provide your own shaders, in OSG-3.6.x and master there are shaders provided for you. This doesn't solve all the issues with moving to GLES2 or GL Core Profile but does help a little. For the rest of the scene graph you'll need to provide your own shaders. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

