Hi Tim,

I just don't understand why Texture2D isn't sufficient for everything
you are doing.  glTextureRectangle is deprecated, it was a temporary
workaround added to OpenGL, you shouldn't need it at all now that
OpenGL fully support non power of two textures.

So please just use Texture2D all the way.

Robert.
On Mon, 25 Jun 2018 at 13:55, Tim Whowantstoknow <tare....@web.de> wrote:
>
> The problem that I have is that for the GBuffer in our deferred rendering 
> pipeline, every texture is a Texture2D. The result of the lighting step is 
> also a Texture2D. However, the last step, a lens simulation, is a 
> TextureRectangle which get's positioned on the screen and then just displayed 
> in a last step.
>
> The output of the deferred pipeline is wrong (or non-existend), so I'm trying 
> to debug and see, where in the pipeline the error is. For that purpose, I 
> want to display the individual steps of the Pipeline, i.e. the textures 
> within the GBuffer, the output of the lighting step and in the end the lens 
> simulation. We are planning our update from very old OpenGL to OpenGL4, but 
> until that is done I have to work with texture2D and texture2DRect as the 
> glsl methods to access the textures. And I have to change the shader code 
> additionally if I want to change the input texture from Texture2D to 
> TextureRectangle, which adds a lot of time for debugging purposes. It's just 
> inconvenient to do and therefore it'd be a whole lot easier to just change 
> the input texture from Texture2D to TextureRectangle and display it.
>
> I hope I could explain this sufficiently...
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=74145#74145
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to