Here is simple project which reproduces this issue - RefCountTest (https://bitbucket.org/OmegaDoom/osgrefcounttest)
It's a visual studio project with qt and osg. Not sure you are using windows but the main code in scene.cpp. ref count checks inside "Scene::operator()(osg::Node* node, osg::NodeVisitor* nv)" I expect both checks to return 1 but first one returns 2 as I explained earlier. I suppose it's the cause of memleak. I use osg 3.2. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74334#74334 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org