Hi,guys Well,as the subject notes,The software in my dev job has to use a HUD to show 2d pics. Generally using a camera to create a new viewport to show the pic will be OK.
But the 'Entity' base class for the software system uses a MT (matrixtransform) to add the detailed entity node(such as basic geometry,text with a geode) and then add this MT node to the root by the datacontainer manager class. If I create the hud entity class derived from the base class, ie, add the camera node to the MT node,does it work if I operate the move, scale commands to this hud entity by using MT,not the camera? If it doesn't work, how can I change the node structure to make the Hud entity responsive to the transform operations which is generated by MT.Or do I only have to use the camera node itself to do these transformation jobs? Please do me a favor!Thank you,guys! :) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75379#75379 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org