Chris Hanson wrote: > > > I'm afraid I didn't understand this explanation very well myself. My first > question would be, do the HUD elements (the 2d pics) stay stuck to the screen > space (as if they were part of a game scoreboard overlaid onto the screen) or > do the move around the screen as the main view camera rotates, tilts, moves, > etc like an Augment Reality environment? > > > -- > > > Chris 'Xenon' Hanson, omo sanza lettere. http://www.alphapixel.com/ > (http://www.alphapixel.com/) > Training • Consulting • Contracting > 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • > GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL > Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • > Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • > Android > @alphapixel (https://twitter.com/alphapixel) facebook.com/alphapixel > (http://facebook.com/alphapixel) (775) 623-PIXL [7495] > > ------------------ > Post generated by Mail2Forum
Thank you for your reply. If you feel confused by my unprofessional explanation:), you can think it this way as below: Can I use a MT node to add the Hud node and then transform the hud on the screen by the MT parent node.This should be clear. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75417#75417 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org