Hi Mike, I was all update accept for the changes made to the CVS today ;-) Still the same result.
Regards Martin. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: 21 May 2006 22:26 To: osg users Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers Martin Naylor wrote: > HI, > Just out of curiosity I tried it with my Nvidia 7800 and got these errors? > cannot change Uniform type > cannot change Uniform type > cannot change Uniform type > cannot change Uniform type > cannot change Uniform type Are you using the latest OSG from CVS? That shouldn't happen. > glLinkProgram "" FAILED > Program "" infolog: > Fragment info > ------------- > <stdlib>(3044) : error C5043: profile requires index expression to be > compile-time constant Ok, that is the kind of implementation variation we're looking for here, thanks. I'm wondering if we should start a wiki page to collect all the ways GPUs might constrain the use of arrays? Cheers -- mew _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
