I want to use osg  under MFC envrionment. I test the example OSGMFC, which uses 
rendersurface and sceneview in MFC MDI. However, I find two problems. 
1) After two osg files are loaded, and close one, then the other osg data can 
not be correctly rendered, some textures are missing.
2) When the window is closed, the memory leak is very huge. 

Does anybody know how to solve the problem? Is there another way to use 
osg+MFC? How about to use MFC+osgProducer::View?
Thanks for your reply.
Yigang  
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