Thanks!

If anyone needs a quick hack to keep SLI on, I cheated it for the moment
(since I have a demo on Tuesday).  I send an event 'h' just after I realize
the viewer.... (Since I didn't want to recompile osgproducer with help
on)... and I also erased anything that would be showing on the help
screen..(Application usage).

I tried this hack with a couple of OSG's sample apps, and it too keeps those
apps in AFR SLI too.  Doing a quick look at the code, it looks like 'h'
dirties and applies the viewport, projection and model matrix.  So I tried
just setting those states in a drawable callback.. no luck.  That's where I
left off debugging and decided to move on for now.




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen
Sent: Saturday, June 24, 2006 4:34 PM
To: osg users
Subject: Re: [osg-users] only 1 processor and SLI issue

Hi,

yes, osgkeyboardmouse needs a dependency on osgGA, just add it to the
dependencies checkbox.
Martin sent a fix to osg-submissions on 6/16.

-- mew


Vincent wrote:
> Not sure if the group knows, but I started doing a build from the latest
CVS
> for the threading improvements... osgkeyboardmouse has link errors.  I
don't
> follow OSG as much as this might already be known.??..
> 
[snip]
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to