Thanks! If anyone needs a quick hack to keep SLI on, I cheated it for the moment (since I have a demo on Tuesday). I send an event 'h' just after I realize the viewer.... (Since I didn't want to recompile osgproducer with help on)... and I also erased anything that would be showing on the help screen..(Application usage).
I tried this hack with a couple of OSG's sample apps, and it too keeps those apps in AFR SLI too. Doing a quick look at the code, it looks like 'h' dirties and applies the viewport, projection and model matrix. So I tried just setting those states in a drawable callback.. no luck. That's where I left off debugging and decided to move on for now. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Saturday, June 24, 2006 4:34 PM To: osg users Subject: Re: [osg-users] only 1 processor and SLI issue Hi, yes, osgkeyboardmouse needs a dependency on osgGA, just add it to the dependencies checkbox. Martin sent a fix to osg-submissions on 6/16. -- mew Vincent wrote: > Not sure if the group knows, but I started doing a build from the latest CVS > for the threading improvements... osgkeyboardmouse has link errors. I don't > follow OSG as much as this might already be known.??.. > [snip] _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
