On Jul 21, 2006, at 8:16 AM, Radu Mihai wrote:
Have the same behavior with OSG 1.0 Universal, and I submitted a
bug-report to apple: Bug ID# 4643964
Strange thing is, I remember having OSG 1.0 work a couple of months
ago, around April
I'll try to build the latest CVS with Xcode & see how far I get.
Many thanks for the report, I saw the bug when it came in & took a
look, I'm able to reproduce it as well.
We'll look into it.
Following the thread back --
On Jul 20, 2006, at 6:06 PM, E. Wing wrote:
- I heard something about an OpenGL driver snafu by Apple in the
last
system update on the first day (10.4.7). I don't know the
details, but
maybe you need to look into this.
I doubt this is the problem.
But I'll cut & paste from the Mac OpenGL list:
How to see if you have the "good" 10.4.7 on Intel:
1. Do you have 10.4.7? Apple->About this Mac
2. Then, in Terminal:
nm /System/Library/Frameworks/OpenGL.framework/Libraries/
libGL.dylib | grep FlushMappedBufferRange
output:
92c595d0 T _glFlushMappedBufferRangeAPPLE
If you don't find that entry point (no output from the grep) but
you're running 10.4.7, it's the "bad" update.
Either way <http://www.apple.com/support/downloads/
macosxupdate1047intel.html> contains the right bits.
Allan
___________
Allan Schaffer
2D & 3D Graphics Evangelist
[EMAIL PROTECTED]
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