Hi Marc,

A "can't find entry point" error suggest to me that the application of
lib has linked against an exported symbol but then not found the
implementation of that symbol.

If one looks at the Geode header and source files one can find
removeDrawables, its certainly implemented properly in 1.1

This method didn't exist in 1.0 though, it was actually called
removeDrawable(,), see the checkin via viewcvs :

http://cvs.openscenegraph.net/viewcvs/include/osg/Geode?r1=1.26&r2=1.27

Things point to having a 1.0 library somewhere on the path.

Robert.

On 7/27/06, Marc Bernatchez <[EMAIL PROTECTED]> wrote:
Hi Robert,

I am positively sure that I don't have old libs on the system and all paths
and environment vars are ok as well. I actually installed in a different
named folder to be sure they would be separate, then deleted the previous
OSG 1.0 folder.

I been looking since yesterday on the cause if this without any result. What
else could I check?

Thanks

=====================================
Marc Bernatchez
Candidat au Ph.D.
Ecole Polytechnique de Montreal
Montreal, QC, CANADA
=====================================
Virtual Reality web site, VResources:
http://vresources.org
=====================================

Hi Marc,

Sounds like a version issue, make sure that you don't have old 1.0
libs on the path.

Robert.

On 7/27/06, Marc Bernatchez <marc.bernatchez at polymtl.ca> wrote:
> Hi all,
>
> I am trying to update from OSG 1.0 to 1.1 but I keep getting this crash
when
> I start my application:
>
> Entry point for ?removeDrawables at [EMAIL PROTECTED]@@UAE_NII at Z cannot be
found in the
> dynamic library osg.dll
>
> I could compile and link fine, both with OSG 1.0 and this new version 1.1
> but while it was running fine under 1.0, it now has this crash with 1.1. I
> did my best to clean up all the old OSG 1.0 files and references from my
> system to make sure I am not still using any 1.0 code or libs. The
> environment variables looks fine. I initially used the .EXE OSG installer
> and then tried to rebuild from sources. Both ways give the same result.
The
> OSG demos work fine from what I can tell.
>
> Any clues where to look at?
>
> Thanks
>
> =====================================
> Marc Bernatchez
> Candidat au Ph.D.
> Ecole Polytechnique de Montreal
> Montreal, QC, CANADA
> =====================================
> Virtual Reality web site, VResources:
> http://vresources.org
> =====================================
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at openscenegraph.net
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>


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