On Thu, 2006-08-03 at 20:54 +0200, Igor Kravtchenko wrote: > If you are looking for a middle "way" of doing collision for your first > person shooter, > i.e.: being able to know more than just true/false collision detection > but less than > a complex physic engine, I could just recommend OZCollide:
Heyas Igor--see you everywhere. :) Tried to build on gcc w/out any success. ../src/ozcollide/dist_pointbox.cpp:25:27: error: ozcollide/Box.h: No such file or directory ../src/ozcollide/dist_pointbox.cpp:30: error: expected ‘,’ or ‘...’ before ‘&’ token ../src/ozcollide/dist_pointbox.cpp:30: error: ISO C++ forbids declaration of ‘Vec3f’ with no type ../src/ozcollide/dist_pointbox.cpp: In function ‘float ozcollide::sqrDistancePointToBox(int)’: ../src/ozcollide/dist_pointbox.cpp:32: error: ‘_box’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:39: error: expected `;' before ‘closest’ ../src/ozcollide/dist_pointbox.cpp:41: error: ‘_pt’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:42: error: ‘closest’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:44: error: ‘closest’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:46: error: ‘closest’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:48: error: ‘_pt’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:49: error: ‘closest’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:51: error: ‘closest’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:53: error: ‘closest’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:55: error: ‘_pt’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:56: error: ‘closest’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:58: error: ‘closest’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:60: error: ‘closest’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:62: error: ‘_nearestPoint’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:63: error: ‘closest’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:65: error: expected `;' before ‘ray’ ../src/ozcollide/dist_pointbox.cpp:66: error: ‘ray’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp: At global scope: ../src/ozcollide/dist_pointbox.cpp:71: error: expected ‘,’ or ‘...’ before ‘&’ token ../src/ozcollide/dist_pointbox.cpp:71: error: ISO C++ forbids declaration of ‘Vec3f’ with no type ../src/ozcollide/dist_pointbox.cpp: In function ‘float ozcollide::distancePointToBox(int)’: ../src/ozcollide/dist_pointbox.cpp:73: error: ‘_pt’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:73: error: ‘_box’ was not declared in this scope ../src/ozcollide/dist_pointbox.cpp:73: error: ‘_nearestPoint’ was not declared in this scope > http://www.tsarevitch.org/ozcollide/ > > Could be fun to have it working under OSG :) > > Igor. > > > [EMAIL PROTECTED] wrote: > > > > >I guess you are right, > >I thought it might have been usefull to someone at least.. > >I think ODE is a little overhawled at the moment ( didn't find any FPS > >example ). > >It looks to me like PQP is more pertinent to OSG than ODE ( more handwork > >needed than in Ogre for example). > >Ok, that was all , thanks for replying. > >I''ll wait for divine intervention :) > >Gab- > > > > > > > >>I'm not sure this is the right mailing list for this question. Collision > >>response is entirely to do with the physics library, not the scene graph. > >>And it seems PQP is only a collision _detection_ library, not a collision > >>response. For that you'll need something like Open Dynamics Engine (ODE). > >> > >>John Donovan > >>Sony Computer Entertainment Europe > >>http://www.scee.com > >> > >> > >>[EMAIL PROTECTED] wrote on 03/08/2006 15:56:50: > >> > >> > >> > >>>Hello, > >>>I am fiddleing with osg and collision libraries. > >>>I managed to compile and run a little example using PQP collision > >>> > >>> > >>library. > >> > >> > >>>Problem is I don't know how to manage collision response other that > >>> > >>> > >>output a > >> > >> > >>>"collided!" message on console.. > >>>What I am looking for is a basic stop motion when colliding for first > >>> > >>> > >>person > >> > >> > >>>shooter like. > >>>Anyone helping ? > >>>Here is the source and models ( ~60K ) zipped for the sample( PQP lib > >>> > >>> > >>and > >> > >> > >>>includes are in for linux, windows needs pqp installed): > >>>http://gabdab.altervista.org/osg/pqp-demo.zip > >>> > >>>Thanks, > >>>Gab > >>> > >>> > > > > -- > > Email.it, the professional e-mail, gratis per te: http://www.email.it/f > > > > Sponsor: > > Partecipa al concorso Sheba, in palio tanti set di prodotti > > Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=5268&d=20060803 > > > > > >_______________________________________________ > >osg-users mailing list > >[email protected] > >http://openscenegraph.net/mailman/listinfo/osg-users > >http://www.openscenegraph.org/ > > > > > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
