> Next up in the debug trail, try converting the files externally to
> .osg using osgconv, then only load the .osg files in your app.
> .osg using osgconv, then only load the .osg files in your app.
I converted one of my 3DS files to OSG with ReaderWriter3DS._usePerVertexNormals = true, then loaded the new OSG file in my rendering thread. Same invisible object, so reran my app with ReaderWriter3DS._usePerVertexNormals = false and was able to see the object.
The interesting thing is that when I run osgconv with _usePerVertexNormals = true, it creates a model that will show up smooth even when I run my app with _usePerVertexNormals = false. So I guess running osgconv with _usePerVertexNormals=true saved the OSG model with the averaged normals.
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