Hi Jer, There is nothing I can do to divine what the problem might be with the information I have so far. Could you publish the .3ds file?
Robert. On 8/12/06, J Chapman <[EMAIL PROTECTED]> wrote:
> Next up in the debug trail, try converting the files externally to > .osg using osgconv, then only load the .osg files in your app. I converted one of my 3DS files to OSG with ReaderWriter3DS._usePerVertexNormals = true, then loaded the new OSG file in my rendering thread. Same invisible object, so reran my app with ReaderWriter3DS._usePerVertexNormals = false and was able to see the object. The interesting thing is that when I run osgconv with _usePerVertexNormals = true, it creates a model that will show up smooth even when I run my app with _usePerVertexNormals = false. So I guess running osgconv with _usePerVertexNormals=true saved the OSG model with the averaged normals. ________________________________ Get your email and more, right on the new Yahoo.com _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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