Hi Jer,

There is nothing I can do to divine what the problem might be with the
information I have so far.  Could you publish the .3ds file?

Robert.

On 8/12/06, J Chapman <[EMAIL PROTECTED]> wrote:

> Next up in the debug trail, try converting the files externally to
> .osg using osgconv, then only load the .osg files in your app.



I converted one of my 3DS files to OSG with
ReaderWriter3DS._usePerVertexNormals = true, then loaded the new OSG file in
my rendering thread.  Same invisible object, so reran my app with
ReaderWriter3DS._usePerVertexNormals = false and was able to see the object.

The interesting thing is that when I run osgconv with _usePerVertexNormals =
true, it creates a model that will show up smooth even when I run my app
with _usePerVertexNormals = false.  So I guess running osgconv with
_usePerVertexNormals=true saved the OSG model with the averaged normals.



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