Bugle is another OpenGL debugger utility that some people may find
useful.

Don

http://bugle.sourceforge.net/index.html

On Wed, 2006-08-16 at 17:40 -0700, Don Burns wrote:
> Hi Michel,
> 
> I've just done a test using OpenGLDebug on this and sure enough, it
> looks like there is either a bug or some error in logic as setting
> shareAllGLContexts(true) still causes two textures two be created.  
> 
> I tested as follows:  I modified osgviewer.cpp to call
> Producer::RenderSurface::shareAllGLContexts( true ).  Then used
> OpenGLDebug and grepped for glLoadBindTexture(), with a model that
> only uses one texture and found it being called with more than one
> texture handle.
> 
> This looks like incorrect behavior to me.  I'll let Robert comment or
> defend.
> 
> -don
> 
> On 8/16/06, Don Burns <[EMAIL PROTECTED]> wrote:
>         If what Robert said in this thread is true, then the same
>         texture handle should be used for each context.  How are you
>         testing this and coming to the conclusion that multiple
>         handles are being used for the same texture?
>         
>         -don
>         
>         

-- 
"A government that is big enough to give you all you want
is big enough to take it all away." -- Barry Goldwater

+---------------+
|  Don Tidrow   |
|  Vis-Sim geek |
+---------------+

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