Bugle is another OpenGL debugger utility that some people may find useful. Don
http://bugle.sourceforge.net/index.html On Wed, 2006-08-16 at 17:40 -0700, Don Burns wrote: > Hi Michel, > > I've just done a test using OpenGLDebug on this and sure enough, it > looks like there is either a bug or some error in logic as setting > shareAllGLContexts(true) still causes two textures two be created. > > I tested as follows: I modified osgviewer.cpp to call > Producer::RenderSurface::shareAllGLContexts( true ). Then used > OpenGLDebug and grepped for glLoadBindTexture(), with a model that > only uses one texture and found it being called with more than one > texture handle. > > This looks like incorrect behavior to me. I'll let Robert comment or > defend. > > -don > > On 8/16/06, Don Burns <[EMAIL PROTECTED]> wrote: > If what Robert said in this thread is true, then the same > texture handle should be used for each context. How are you > testing this and coming to the conclusion that multiple > handles are being used for the same texture? > > -don > > -- "A government that is big enough to give you all you want is big enough to take it all away." -- Barry Goldwater +---------------+ | Don Tidrow | | Vis-Sim geek | +---------------+
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