On Tue, 2006-08-22 at 13:03 -0600, Chris Hanson wrote: > ... and cause > the draw thread to be tied up compiling MUCH longer than planned -- so much > so that it > doesn't get around to completing a frame draw when required.
Is this a detectable condition in OSG? ie dropping frames due to an OpenGL compilation request? Regards, Marcus _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
