On Tue, 2006-08-22 at 13:03 -0600, Chris Hanson wrote:
> ... and cause 
> the draw thread to be tied up compiling MUCH longer than planned -- so much 
> so that it 
> doesn't get around to completing a frame draw when required.

Is this a detectable condition in OSG? ie dropping frames due to an
OpenGL compilation request?

Regards,
Marcus


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to