Ben,

Excellent tutorial. My only suggestion is that you mention somewhere that
osgexport will apply the first UV face select texture it finds in a object
to all the faces of the of the object. So it only makes sense to split your
model so that all textured objects have the same texture applied to all
faces.

Hmmm, I could probably explain that better if I had time, but I think you
know what I am referring to :-)

Roger

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Ben Discoe
> Sent: 24 August 2006 10:36
> To: 'osg users'
> Subject: RE: [osg-users] New version of Blender exporter
> 
> To follow up, here is the tutorial i promised on how to use Blender and
> (the
> latest) osgexport together:
>  http://vterrain.org/Doc/Blender/
> 
> It summarizes everything i've learned from the Blender experts here and
> hopefully will provide a good introduction for new people.
> 
> -Ben
> 
> > -----Original Message-----
> > From: Rubén López
> > Sent: Wednesday, August 23, 2006 10:59 AM
> > To: osg users
> >
> > Hi,
> >
> > I've just uploaded a new version of the blender exporter with
> > lots of enhancements by Ben Discoe, Alessandro Pirovano and
> > Vincent Vivanloc.
> >
> > In fact I've released two consecutive versions: 2.42 and
> > 2.42b, the second one has also a progressbar :)
> >
> > Please, check it here:
> >
> > https://projects.blender.org/projects/osgexport/
> >
> > ... and send me any bug report, feature request or patch that
> > you want.
> >
> > I want to say thanks to the contributors. This version
> > wouldn't be possible without them.
> 
> _______________________________________________
> osg-users mailing list
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> http://www.openscenegraph.org/


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