HI Stephan,


On 9/8/06, Stephan Huber <[EMAIL PROTECTED]> wrote:
Hi Robert,

Robert Osfield schrieb:
> Pontentially we could enable this for the
> MacBookPro if we can find a specific enough renderer string for it.
> Could you run the OSG with notification level up to INFO, and then
> report the glGetString(GL_RENDERER) string it reports?

glGetString(GL_RENDERER)==ATI Radeon X1600 OpenGL Engine

Personally I think we should wait for an update of Mac OS X.

Thanks for doing the test.  I'm inclined to push Apple to fix a pretty easily reproducable bug.
 
Should we work around every driver bug? PBOs don't work on my MacBookPro
under Windows, the app crashes. Not to mention the other driver bug
regarding TEXTURE_RECTANGLE. Why are ATI drivers so crappy?

I hate to say it but perhaps the ATI drivers are crappy because they marketing department don't feel our pain.  They only way seems to publish condemnation of the drivers as Chris Hanson did a while back.


Perhaps we should implement a more universal solution to enable/disable
features of OSG. Environment-variables work fine for uni*ces, on Windows
I am starting to pull my hair out if I have to add an environment
variable, and on Mac OS X they work on the unix-level, but for a
double-clickable application-bundle it is not that easy.

You can enable an disable extensions via OSG_GL_EXTENSION_DISABLE, you can se it programatically too.  This only works for extensions though and subloading isn't one of them.

Env vars can be set under Windows, but as to the best method for different apps I can't say having not played with windows for a number of years.  When I run/distribute unix/OSX apps I typically run the app from a script, and the script sets the env vars then runs the app, the same should be possible under windows.

Robert.

 

Stephan

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