Hello,
  In a word: Documentation. While there are tutorials available, the
documentation for the project is incomplete. (Programmers Guide, Quick Start
Guide, etc.) IMO, this makes it very difficult for new users to use OSG.
Working in and supporting an academic environment, we have many new users to
visualization every year and we personally have to walk them through every
step of the learning process. Additionally, we usually have a limited time
to get people up and running with OSG. The faster we can get people
comfortable with OSG, the more time they can spend creating amazing projects
and the more likely they will take OSG with them into the marketplace. OSG
just has to be SO easy to use/learn, people don't have any reason to use
anything else. ;)

So, for me, documentation is one of the things that I think would greatly
benefit/expand the OSG community. 

My $0.02

E.

---
Eric Maslowski
Research Computer Specialist
University of Michigan 3D Lab

Autodesk 3D Studio Max Certified Trainer

email: [EMAIL PROTECTED]
office: 734-615-9699

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Chris Hanson
> Sent: Monday, September 18, 2006 12:03
> To: [email protected]
> Subject: [osg-users] OSG -- near future
> 
>    Mike and Paul and I met Friday night and had a great time over some
> nice food and a
> tasty Octoberfest beer from Left-hand brewing company. We never did figure
> out who owes
> whom how many beers, an issue that must be deferred until our next
> meeting.
> 
>    We did talk a bit about some OSG stuff.
> 
>    One of the things we discussed was how to best contribute to the OSG
> community and
> further everyone's use of OSG.
> 
>    We each have our own ideas of what sorts of things might benefit OSG,
> and which it
> might need most. I personally would like to hear some input from other OSG
> users about
> what they think OSG most needs at this point. I'm not in a position to
> promise anything,
> but the first step to resolving a deficiency is to identify it.
> 
> 
>    While I have my own coding wishes, they're ones that mostly just
> concern me (probably).
> 
>    What I do feel like OSG really could use is more community, more
> evangelism, more
> promotion. OSG seems to be one of the best, best-kept secrets out there.
> We who use it all
> know it's phenomenal, but not enough people seem to know it.
> 
>    I don't have great suggestions for how to address this, as my own
> company suffers the
> same problem -- our users are mostly 9-to-5 professionals who don't get
> all fanatical
> about what our product does for them. It just gets the job done. I've
> always admired what
> Steve Jobs has been able to do with Apple's evangelism -- get your users
> to promote your
> product for you, and then bask in their adoration. ;)
> 
> 
>    I'd like to hear you idea about what OSG needs. If you want to talk
> about evangelism,
> we'll start a different thread for that.
> 
> --
> Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at
> logrus
>   "I set the wheels in motion, turn up all the machines, activate the
> programs,
>    and run behind the scenes. I set the clouds in motion, turn up light
> and sound,
>    activate the window, and watch the world go 'round." -Prime Mover,
> Rush.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/


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