The long awaited book would be a great thing to have.... If there is one
thing that prohibits us (the group I work in and work with) from using
OSG on new projects, and converting old projects to OSG, it's the
learning curve and lack of documentation. Wait... that's two things.
But more documentation (book) would ease the learning curve.
Ed
Eric Maslowski wrote:
Hello,
In a word: Documentation. While there are tutorials available, the
documentation for the project is incomplete. (Programmers Guide, Quick Start
Guide, etc.) IMO, this makes it very difficult for new users to use OSG.
Working in and supporting an academic environment, we have many new users to
visualization every year and we personally have to walk them through every
step of the learning process. Additionally, we usually have a limited time
to get people up and running with OSG. The faster we can get people
comfortable with OSG, the more time they can spend creating amazing projects
and the more likely they will take OSG with them into the marketplace. OSG
just has to be SO easy to use/learn, people don't have any reason to use
anything else. ;)
So, for me, documentation is one of the things that I think would greatly
benefit/expand the OSG community.
My $0.02
E.
---
Eric Maslowski
Research Computer Specialist
University of Michigan 3D Lab
Autodesk 3D Studio Max Certified Trainer
email: [EMAIL PROTECTED]
office: 734-615-9699
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Chris Hanson
Sent: Monday, September 18, 2006 12:03
To: [email protected]
Subject: [osg-users] OSG -- near future
Mike and Paul and I met Friday night and had a great time over some
nice food and a
tasty Octoberfest beer from Left-hand brewing company. We never did figure
out who owes
whom how many beers, an issue that must be deferred until our next
meeting.
We did talk a bit about some OSG stuff.
One of the things we discussed was how to best contribute to the OSG
community and
further everyone's use of OSG.
We each have our own ideas of what sorts of things might benefit OSG,
and which it
might need most. I personally would like to hear some input from other OSG
users about
what they think OSG most needs at this point. I'm not in a position to
promise anything,
but the first step to resolving a deficiency is to identify it.
While I have my own coding wishes, they're ones that mostly just
concern me (probably).
What I do feel like OSG really could use is more community, more
evangelism, more
promotion. OSG seems to be one of the best, best-kept secrets out there.
We who use it all
know it's phenomenal, but not enough people seem to know it.
I don't have great suggestions for how to address this, as my own
company suffers the
same problem -- our users are mostly 9-to-5 professionals who don't get
all fanatical
about what our product does for them. It just gets the job done. I've
always admired what
Steve Jobs has been able to do with Apple's evangelism -- get your users
to promote your
product for you, and then bask in their adoration. ;)
I'd like to hear you idea about what OSG needs. If you want to talk
about evangelism,
we'll start a different thread for that.
--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at
logrus
"I set the wheels in motion, turn up all the machines, activate the
programs,
and run behind the scenes. I set the clouds in motion, turn up light
and sound,
activate the window, and watch the world go 'round." -Prime Mover,
Rush.
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