Set the OSG notify level to INFO, you should get errors from shader compilation.


Also you'll get a long listing for the OpenGL extensions supported.

--------------------------
Radu Mihai



On 25-Sep-06, at 12:05 PM, Andy Preece wrote:

Hi All,

 

I have a simple GLSL OSG shader program that runs fine on my Windows XP laptop with an ATI Radeon X1600, but does not work on my desktop Windows XP machine with an NVidia GeForce 6600.

 

I have updated the drivers to the latest ForceWare 91.47 version (that claims to support OpenGL 2.0). Is there anything else I need to do?

 

Is there any way of getting debug from OSG to determine if the shader program was compiled successfully?

Is there an OSG method for testing the driver to see if GLSL is supported?

 

Regards,

Andy.


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