Hi Andy,

You can see more info from OSG by increasing the notify level.

Run your shader source thru GLSL Validate to confirm that it is valid GLSL code.
http://developer.3dlabs.com/downloads/glslvalidate/index.htm

Run GLSL ParserTest on your drivers to determine their compliance with the GLSL
specification.
http://developer.3dlabs.com/downloads/glslparsertest/index.htm

Cheers
-- mew



Andy Preece wrote:
> Hi All,
> 
> I have a simple GLSL OSG shader program that runs fine on my Windows XP
> laptop with an ATI Radeon X1600, but does not work on my desktop Windows
> XP machine with an NVidia GeForce 6600.
> 
> I have updated the drivers to the latest ForceWare 91.47 version (that
> claims to support OpenGL 2.0). Is there anything else I need to do?
> 
> Is there any way of getting debug from OSG to determine if the shader
> program was compiled successfully?
> 
> Is there an OSG method for testing the driver to see if GLSL is supported?
> 
> Regards,
> 
> Andy.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to