Hi Andy, You can see more info from OSG by increasing the notify level.
Run your shader source thru GLSL Validate to confirm that it is valid GLSL code. http://developer.3dlabs.com/downloads/glslvalidate/index.htm Run GLSL ParserTest on your drivers to determine their compliance with the GLSL specification. http://developer.3dlabs.com/downloads/glslparsertest/index.htm Cheers -- mew Andy Preece wrote: > Hi All, > > I have a simple GLSL OSG shader program that runs fine on my Windows XP > laptop with an ATI Radeon X1600, but does not work on my desktop Windows > XP machine with an NVidia GeForce 6600. > > I have updated the drivers to the latest ForceWare 91.47 version (that > claims to support OpenGL 2.0). Is there anything else I need to do? > > Is there any way of getting debug from OSG to determine if the shader > program was compiled successfully? > > Is there an OSG method for testing the driver to see if GLSL is supported? > > Regards, > > Andy. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
