OpenThreads, Producer, and OpenSceneGraph each have
their own .dsw/.sln files.
First, go to the OpenThreads directory and do a "batch
build" of OpenThreads in Visual Studio.
Next, go to the Producer directory and also do a "batch
build" of Producer.
Finally, build OpenSceneGraph; it should be able to
find the OpenThreads DLL now that you have built it.
-Paul
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sascha Kuhn
Sent: Tuesday, September 26, 2006 4:20 PM
To: osg users
Subject: [osg-users] help about OpenThreadsWin32d.libHello,
I downloaded the source code OSG_OP_OT-1.2.zip to compile openscenegraph in Visual Studio 2005.
The following error is coming:
OpenThreadsWin32d.lib is not aviable.
I did not found that file in any directory of OpenSceneGraph,
OpenThreats and Producer.
Do you know where I could find this file?
Thank you for your help.
Best regards
Sascha
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
