OpenThreads, Producer, and OpenSceneGraph each have their own .dsw/.sln files.
 
First, go to the OpenThreads directory and do a "batch build" of OpenThreads in Visual Studio.
 
Next, go to the Producer directory and also do a "batch build" of Producer.
 
Finally, build OpenSceneGraph; it should be able to find the OpenThreads DLL now that you have built it.
   -Paul
 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sascha Kuhn
Sent: Tuesday, September 26, 2006 4:20 PM
To: osg users
Subject: [osg-users] help about OpenThreadsWin32d.lib

 

Hello,

I downloaded the source code OSG_OP_OT-1.2.zip to compile openscenegraph in Visual Studio 2005.

The following error is coming:

OpenThreadsWin32d.lib is not aviable.

I did not found that file in any directory of OpenSceneGraph,

OpenThreats and Producer.

Do you know where I could find this file?

Thank you for your help.

Best regards

Sascha

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to